Announcement and latest update


Hello all, a quick update today comes with the following:

I didn't like how the player loses time when reading what the ghostly knight has to say, so the game now pauses when you're engaged in Dialogue!  Actual pause menu is a work in progress but will be coming soon.

More things to destroy : I'm really enjoying making the environment more interactive and destructible! I'm going to keep adding objects in future updates to make the castle feel more lively.

Updated title screen and game over music:
More wonderful music from Steve Krute ( instagram :@stevek.music) 

I'm super excited to share that  Vimlark will be playing DaggerToss live on stream!|
 Friday 18th february 2022  12.30 / 12.45 PM PST or 20.30 /20.45 UTC
https://www.twitch.tv/vimlark

I'm very nervous to share this project publicly in any way, DaggerToss is the first game I have ever created and  it's the  smallest  step on the path to fulfilling my dream of becoming a game designer.

If you're coming to this devlog from the stream, I would love it if you could take a moment to leave a rating, or comment on this post and tell me what you think!  If you're also a game dev starting out, I would love to return the favour and play your games, so feel free to reach out :) 

Thank you!

Lauren

Files

DaggerToss_WEB_V17.zip 118 MB
Feb 17, 2022

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