Small fixes - adding polish
To build or not to build?
Often as I'm playtesting the published version of DaggerToss I'll notice small things that need fixing or that I'd like to change, So I'll return to Unity to start working, with the mindset that I'll make all of my changes together and then update the build on Itch for everyone.
Except, I can never shake the feeling that there's something not right in the published version and that it's visible to players right this second.
So I end up getting through one or two small changes, most of the time for things players might not even notice, and building the entire project again to upload, knowing that I'll have to do it all over again as I get to the other changes I need to make.
Does anyone else experience this when creating their games? Or is this just me?
Anyways, today I fixed some of the text in the cutscenes, in Unity it was appearing as I planned but in the build I noticed that the resolution seemed to be different and text was too small and not in the right place.
Files
Wretched Worlds : DaggerToss
Medieval Adventure! Throw daggers, defeat enemies, overcome bosses and dodge obstacles!
Status | Released |
Author | DameGev |
Genre | Platformer, Adventure |
Tags | 2D, boss-battles, catchy-soundtrack, Comedy, fantasy-adventure, flash, jester, newgrounds, Side Scroller |
Languages | English |
More posts
- What I learned as a beginner Game Dev that might help someone elseApr 22, 2022
- Pause Menu - general tweaksFeb 17, 2022
- Announcement and latest updateFeb 17, 2022
- Content IncomingFeb 14, 2022
- All Levels Now AvailableJan 07, 2022
- Merry Christmas! (And a new level available)Jan 07, 2022
- Level 6 AvailableDec 02, 2021
- Level 4 Now AvailableNov 01, 2021
- Trying New ThingsOct 21, 2021
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